![]() Selecting this will ping the target in the Hierarchy Window. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. Selecting this will toggle the visibility of the target in the Scene View An interactive view into the world you are creating. Refer to the table below for their different functions. Hover over an option in the Active Target dropdown menu to reveal toggle options to the left of its name. The Active Target dropdown menu (highlighted). ![]() Only the currently selected Active Target is affected by the Tile Palette painting tools. More info See in Glossary’s hierarchy are automatically added to the dropdown menu. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Tilemaps created in the Scene A Scene contains the environments and menus of your game. More info See in Glossary you want to paint on from the Active Target dropdown menu in the Tilemap Palette window. ![]() More info See in Glossary, select the Tilemap A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. To begin painting with Tiles A simple class that allows a sprite to be rendered on a Tilemap. ![]() To open the Tile Palette window, go Window > 2D > Tile Palette. However, if you are painting an Isometric Tilemap, refer to Creating a Tile Palette for an Isometric Tilemap for more specific information. The following details the steps and tools for painting Tiles on a Tilemap. ![]()
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